Isometric World Project
October 27, 2021 at 12:00:00 AM

Isometric World Project
October 27, 2021 at 12:00:00 AM
Description
This is my Isometric World project created in Unity. It functions more as a walking simulator than a traditional game, featuring an entirely custom-made environment. One of my favorite elements is the fox character I designed, along with the unique buildings, all set on a tileable isometric grid that fits together like a puzzle.

Overall, this project was a valuable experience that enhanced my understanding of game design, and I’m eager to apply these lessons to future projects.
Video
Overall, this project was a valuable experience that enhanced my understanding of game design, and I’m eager to apply these lessons to future projects.
Process



Wireframes

Reflection
Looking back as a graduate, I see areas for improvement. I would make the shoreline more organic and animate the water to add life to the scene. Additionally, I’d refine some tiles for a more consistent style, increase the wall thickness of the buildings for realism, and rethink the tiled flooring inside the structures.





