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Isometric World Project

October 27, 2021 at 12:00:00 AM

Isometric World Project

October 27, 2021 at 12:00:00 AM

Description

This is my Isometric World project created in Unity. It functions more as a walking simulator than a traditional game, featuring an entirely custom-made environment. One of my favorite elements is the fox character I designed, along with the unique buildings, all set on a tileable isometric grid that fits together like a puzzle.

Overall, this project was a valuable experience that enhanced my understanding of game design, and I’m eager to apply these lessons to future projects.

Video

Overall, this project was a valuable experience that enhanced my understanding of game design, and I’m eager to apply these lessons to future projects.

Process

Wireframes

Reflection

Looking back as a graduate, I see areas for improvement. I would make the shoreline more organic and animate the water to add life to the scene. Additionally, I’d refine some tiles for a more consistent style, increase the wall thickness of the buildings for realism, and rethink the tiled flooring inside the structures.

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